July 9th, 2024 Update - Sudden Soul
Sudden Soul » Devlog
Sudden Soul's combat system is all about comboing different elements together and we're almost done with the skeleton of that. Whether it be throwing a blob of oil at an enemy and lighting it on fire or drenching someone in water and proceeding to electrocute them. These different combos all have different effects and will also increase your "Soul Gauge" - once the soul gauge is full, you can unleash a more powerful attack.
Once we're done with a little more refinement of the combat, we'll move on to fixing up the overworld, setting up the two shops (the merchant and the blacksmith) and making an inventory system to deal with decks and equipment.
Sudden Soul
Status | In development |
Author | CrocByte |
Genre | Role Playing, Card Game |
Tags | Deck Building, Godot, Indie, Low-poly, Neon, Retro, Sprites, Turn-based |
Languages | English |
More posts
- Move modifiers and 100 wishlist update!33 days ago
- Wishlist now on Steam!Jul 18, 2024
- July 16th, 2024 Update - Sudden SoulJul 16, 2024
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